I tried a melee party. So far it has almost completed ToB. Not exactly a melee party, but almost. I have
Ranger(9)/cleric - hammer, flail, mace, sling
Skald - instruments and magic
Fallen archer - longbow
Fallen archer - crossbow
Kensai(15)/thief - longswords, katanas
Valen in SoA and ToB NPC in ToB.
Valen messed up reputation, and the archers lost their ranger status. So they could not cast any spells anymore, or hide in shadows or use their special ability called shots. Grrrr. I noticed however that if they used a cleric script, they cast bless, but I don't like automatic scripts in hard fights, because the characters make stupid moves.
Anyway, this was an interesting party. I wonder if things would have been easier if I replaced the archers with berserkers that can specialize in all weapons and wear heavy armors, since my archers became fallen anyway.
My ranger/cleric can use ironskin, and with crom faeyr or buffing her thaco is really good, so she was by far the best addition to the group. Buffing, then running into monsters while the others stay in back with their bows.
The skald could cast haste alot in the beginning and sing songs. Pretty much. Never did anything else really, but the bonuses are great.
The things to worry about is resistances and immunity to hold and confusion. So as usual you need to buff before any big fight. This was tedious. Especially in SoA. In ToB, let them all cast whirlwind and fire away. Bam bam...death. Abazigal died pretty fast for example along with all other dragons.
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