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Originally posted by K2Grey:
Wow, that Anti-Magic Aura the new Wizard Slayer has could be pretty massive.
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Which is precisely why it's only usable once per day per 12 levels, so for almost the entire game, a RebalWS can demolish only 1 or 2 (sets of) spellcasters per day. Compare this with a Berserker's Enrage, an Inquistor's True Sight, a Priest of Talos's Storm Shield, a Thief's Snares, etc.
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Summon 5 Mordies, send them ahead with the Wiz slayer, do Anti-magic aura and throw some darts, instantly everyone with spellcasting ability now has 100% spell failure and there's nothing that can kill the Mordies.
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Hmmm....good point. Maybe the Anti-Magic Aura should have a Death Spell piggybacked along with it. Although if it's just Mordies we're talking about, they're easy enough to run away from (although that's unfortunately something that no enemy is smart enough to do).
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Even anti-paladin from Tactics has problems touching many spellcasting enemies and the WS blows through all of them without a problem.
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As far as I know, the only thing an Anti-Paladin has trouble with is a Lich under PfMW....which is coincidentally the only thing that an Inquisitor's Dispel can't touch either. Yes, the RebalWS outshines them in this regard....but then, that's precisely what he's trained to do. Against any other type of enemy, the other Warrior classes & kits would tromp all over a RebalWS.
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But the real problem is when the enemy, who has a cumulative spell failure of like 500%, ForceSpells stuff from script and the player looks at his message buffer in disbelief [img]tongue.gif[/img]
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Yeah, I hear ya. Thankfully, the Anti-Magic Aura lasts 5 rounds (I think), and a scripted PfMW lasts for 4, so all the RebalWS has to do in that 5th round is survive those Horrid Wiltings, and get a couple of hits in during that 5th round, and he's got a good fighting chance.
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