Thread: Kensai/Thief
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Old 03-26-2005, 04:31 PM   #2
whathuh
The Magister
 

Join Date: July 26, 2004
Location: NC
Age: 38
Posts: 142
I'll start the data organization.

Determining your levels.
Kensais get all their special abilities every 3rd and 4th level. I'm not sure about base warrior abilities, as even volothamp can't help me out there. Therefore, it is only logical to dual at level 9 12 15 or 16. 12 gets all the abilities (12 is both a multiple of 3 and 4). 9 sacrifices one of each ability, but allows for a much much much easier reactivation. 15 allows that one extra damage, but 16 goes ahead and gives one more kai and move. My opinion, if you are playing solo, dual at 16. If not, or you are playing SoA only, dual at 12.

Next up, proficiencies. Obviously, you want to make good use of your kai ability, and I have just the thing for that. How about celestial fury, Belm, and bracers of blinding strike. Thats 9 attacks all doing MAX damage. Of course, Crom would probably be better in offhand for its massive strength boost, but you are a sword saint right? and you cant backstab with a hammer. Other notes of interest, firetooth +3 is the best dagger in the game, it hits everyone except a few monsters, and it also does double damage unless you fix it with a mod or something.

Tactics:
stealth is your absolute best friend. I highly reccomend having the cloak on non-detection so you can waste enemy true sights, then go in for the kill. If you are facing difficult opponents, kai before you hit them, then watch them chunk. Dont forget about groups that are not initially hostile. If you hide, hit, and fade, you can take out one opponent, and then run away unscathed.

Other tactics:
throw your dagger, run away, hide in shadows, repeat.

Cheap cheap tricks:
If you ever get blinded, you might think "ugh! time to reload!" I say nay, you blind me, so I get to cheese you til you die a horrible firey or poisonous death. Please note that while blinded, you can't see any monsters, so hide in shadows. Then, set a trap. Instantly, it goes off and kills everyone in the room. If it didnt, hide again and repeat. For this reason, it might be a good idea to blind yourself (level 1 spell blinds for one turn). You can use the wizard eye to see, or a familiar, or another character.

Another creation cheese. By dualing to a thief, you have the unique opportunity to gain exp simply by disarming traps and picking locks. Potions allow you to almost instantaneously become an uber-thief for up to 3 hours. Also, consider leaving quests unfinished, so you regain your exp after you dual, giving the 50000 exp to just your thief side, shooting you up to half the BG exp cap. Then, of course, there is the proficiency cheese. When you gain your proficiencies for a fighter, put them into a grand mastery place, or a place that thieves can't access. Then, when you make your thief side, choose 2 other classes of weapons and then gain exp. Level up as normal, but once you gain an extra prof point, press escape and continue your journey to reactivate your kensai. Then, once you have reactivated it, you will notice the 3 or 4 proficiencies you saved up are placeable like you were a fighter. That way, you don't waste them on weapons you will never use.

If you plan on making a site about bg, PLEASE make it informative with data and such. Don't forget to take a look at sixofspades' excellent spoiler free site. It contains a vast amount of data with a very small load time. (link is in his signature)
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