03-23-2005, 01:57 PM
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#7
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Dracolisk 
Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 47
Posts: 6,901
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Chapter 13 of Volothamp's Comeuppance has this (somewhat oblique) advice for you:
Quote:
In the Umar hills is an NPC who can join your party. Like most NPCs, he has a quest for you. You can get this NPC in Chapter 2, but by the time you can do his quest, you'll probably be in Chapter 3. Again, this quest is very difficult for a young party, and once you're committed, there's no turning back until you've beaten it. The quest contains a bit of a paradox that befuddles a lot of people: You can't go back to the rest of the world yet, but even though you're trapped in the quest, there's a point where you'll need to leave in order to progress further. Yes, I'm being cryptic—-sorry. Take a look at the reflecting pool for another hint.
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Volothamp's Comeuppance
Everything you ever needed to know about the entire Baldur's Gate series......except spoilers.
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