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In a tight early battle, the final troll will regenerate, get to its feet again and lash out at the M/C, who will die thinking "Why didn't I learn just one more Melf's Acid Arrow?", and have to reload, find somewhere safe, change the spell selection, rest and try the battle again.
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Erm... Wands? A C/M will never need to worry about killing Trolls, because they will always have at least one Wand of Fire with quite a few charges left. What else will you spend your money on? [img]tongue.gif[/img]
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In playing a sorcerer, not only do you get a lot of spells, but you will use them all, keeping going until every spell you have has been thrown at the enemy. In playing a sorcerer, I have often been down to zero spells left before resting. In playing a M/C I have never used more than 2/3s before the remaining spells will no longer help me progress (all I have are healing/buff and I need to fight, or visa versa).
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[img]redface.gif[/img] A C/M will have to rest... what? Maybe one or two times more every major quest? It's not that much, and it doesn't change the game to rest a bit more. Not to mention that most players will tool their spell selection as they progress to evolve with what they actually choose.
All arcane-magic users use the same combinations, and most likely, a C/M will have the same spells memorized as the Sorcerer has. Not to mention that if there's a random good spell combination that works on a certain monster, the C/M can use it, while if the Sorcerer doens't have it, all he can do is try and work around it.