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Old 03-31-2005, 03:05 AM   #54
Andraste
Manshoon
 

Join Date: June 8, 2003
Location: UK
Age: 70
Posts: 182
Quote:
Originally posted by whathuh:
I'm going to have to say that it is a tie between the cleric/mage and sorcerer now, however. It seems that C/ms really do have more raw power, because of their improved amount of buff spells etc... But honestly, the sorcerer is only a teensy weensy bit less powerful than the C/m, and has the ability to cast more often, and has the ability to make a complete duplicate of himself via simulacrum.
The really, really, big, huge advantage of the sorcerer is that they don't need to decide what spell combinations they want in advance. A solo M/C will have to make far more use of 'Power Word Reload' than a sorcerer.

In a tight early battle, the final troll will regenerate, get to its feet again and lash out at the M/C, who will die thinking "Why didn't I learn just one more Melf's Acid Arrow?", and have to reload, find somewhere safe, change the spell selection, rest and try the battle again.

THIS DOES NOT HAPPEN WITH SORCERERS (I really can't stress it too strongly.)

In playing a sorcerer, not only do you get a lot of spells, but you will use them all, keeping going until every spell you have has been thrown at the enemy. In playing a sorcerer, I have often been down to zero spells left before resting. In playing a M/C I have never used more than 2/3s before the remaining spells will no longer help me progress (all I have are healing/buff and I need to fight, or visa versa).

As Xen said, right back at the start of this thread - Sorcerer is the god of magic.
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