Dungeon-be-gone is a mod designed to relieve the tedium of doing the beginning dungeon
AGAIN. Will go find you a link shortly.
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Originally posted by whathuh:
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But honestly, the sorcerer is only a teensy weensy bit less powerful than the C/m, and has the ability to cast more often, and has the ability to make a complete duplicate of himself via simulacrum. If you restore the sim, then wish/rest, you get a completely functional sorcerer of the same level. Cleric/mages cant do this because the simulacrum doesn't have the spells queued up in thier spell book.
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Please explain the part in italix, how does a sorcerer get to cast more often? Only things i can think of is Improved Alachrity, which mages get, so the C/M will get it too. Then there's the robe of vecna and the amulet of power, both of which a C/M can use... i dont get it?
And as for the rest of your post, i fail to see why a C/M couldnt do it, even if it didnt have the spells memorised, you get three quick-slots, put scrolls in there.
EDIT]
Quote:
From the DBG web-page:
Take Note:
- This MOD is rather silly, and also skips all the story elements and such just to get you to the end faster. This is aimed for those who have played the game so many times that Irenicus' dungeon has become more painful than a root canal, and less interesting than a Valygar coffee mug. If silliness and/or 'cheating' offends you, then looks like you'll just be wresting long bows from goblins for a while
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Dungeon-Be-Gone
[ 03-30-2005, 06:32 PM: Message edited by: White Lancer ]