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No question about it. A solo sorceror can take out many difficult enemies in a matter of seconds without a struggle.
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So can a C/M. What I would really like to stress is that in my experience, those Liches are the main problem in my solo classes. And the C/M has the advantage of being able to insta-kill them, while a Sorcerer has to pretty much wait out the 20 rounds required for the SIs to wear off.
Also, the extra clerical side gives many different protective spells, without sacrificing a precious spell slot. And sometimes, that Fire Storm comes in mighty handy...
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Chain contingency ignores summon limits, so try putting three summon Devas in a chain contingency set to trigger on 'see enemy'.
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AFAIK, Tactics removes this trick.
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Since you include Wild mage, you have to include the sorcerer uber-abilties
Chain contingency (Image,Image,Image,self,helpless)-> Image -> PFMW on all 4 -> Shapeshift (mind flayer). Screw that "level draining" combo. These 4 babies are immune to everything except magic and true sight (spell immunity anyone?). If you want massive destruction, imp haste before you shapeshift. another contingency would definately be overkill...
Did I mention improved alacrity -> planetar x5 -> Animate dead x6 -> haste? Rips through baddies like no tomorrow.
Simulacrum -> restoration (via planetar) -> wish for sleep -> double the power with attackability!
Of course, I have had difficulty destroying areas in WK with no prep time.
Non tob, I guess I would have to go with cleric mage, but only if they can become proficient in level 7 spells (I'm not a fan of level 8 spells).
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Even with ToB, a C/M can do every single one of these. Sure, maybe not to the extent of a Sorcerer, but well enough to dispatch any encounter in the game. After all, who cares if you can destroy them in 2 rounds instead of 1? [img]tongue.gif[/img]
[ 03-22-2005, 06:49 PM: Message edited by: Assassin ]