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Old 02-15-2005, 05:09 PM   #24
SixOfSpades
Dracolisk
 

Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 47
Posts: 6,901
Quote:
Originally posted by Dundee Slaytern:
quote:
Wizard Eye / Farsight: Invisible scouting is what Thieves and Rangers are for, not valuable spell slots.
Not when you want summons to fight for you, and/or the enemy can see through invisibility.[/QUOTE]What do you mean? Any Summon will attack enemies for you, even if you just send them into a room in "Fire & Forget" mode. Sending an invisible party member to follow along behind them & direct their actions is safe even against enemies that can see through invisibility, since almost all enemies will simply attack whatever's nearest.

Saying that the usefulness of Knock, Farsight and Wizard Eye should be independent of the presence of a Thief is like saying that the usefulness of a Thief should be independent of Knock, Farsight, and Wizard Eye. Which, of course, boils down to "Which is better, using a party slot for a Thief, or using spellslots to approximate some things that a Thief can do?"
Advantage: Thief, no question. Anyone who builds a party without a competent Thief is just asking for trouble. Sorry to all you soloists out there.

Sure, your Cleric might be left alone long enough to cast False Dawn or Sunray, and then sprint up to where some bad guys are before the spell's oh-so-short duration expires, and maybe some Undead will die from your efforts. Or maybe the Warriors in your party will have slain all the Undead while you were fiddling with spells, and you might have been wiser to buff them up with things like Chaotic Commands and Regeneration.

As for Protection from Petrification + Spell Shield, you might as well just make it SI:Alteration + Spell Shield instead, to free you from the Slow and Hold spells.

Re: Glitterdust vs. True Sight. Even with three people in your party running True Sights simultaneously, Draconis will still go Invisible and still cause you to waste your spells. It would be nice if the sparkling dust produced by the spell actually made the target(s) immune to Invisibility for the duration, as implied in the Spell Description.
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