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Old 02-10-2005, 09:03 PM   #1
mountain_hare
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I've played Baldur's Gate II for roughly 4 years. In the beginning, I followed the advice of 'spell guides' written by some veterans.

In my opinion, some of the spells in their guides are underrated.

For example, Hold Person (which actually has a saving throw of -1) and Hold Monster are excellent spells. I would rather use them instead of a skull trap, fireball, or lightning bolt, since they are often fry your own party. The only way to capitalize on such spells is to send your wizard ahead of the rest of your party. And we all know that sending a weakling into the thick of it is rather silly.

Domination isn't bad either, but the fact that attacking the monster causes it to go hostile is a pain, especially since warriors are usually hacking at him when the domination spell hits (which is why I prefer hold spells). It is great against ranged attackers.

Another one which I believe in highly under-rated is 'Polymorph Other'. While useless against magic users (since they can still cast spells), it is wonderful against warrior opponents (which are numerous in TOB). And how many warriors have a high save VS. polymorph?

Of course, for it to be effective, you need to cast Greater Malison beforehand. However, you have to do that with every save spell, including the Finger of Death and Chromatic Orb. In fact, Chromatic Orb gives a +6 bonus to save, and receives a very high rating. Why?

Flesh to stone is also quite underrated. You can put a monster in a group of monsters out of action just like *that*. If you want it's loot, just stone to flesh it, and kill it.

Hmm, I probably have more. However, I was hoping from input from others.
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