Quote:
Originally posted by TheGodThatFailed:
Well, maybe the game designers only used 2 evil paths for a reason. The player is a bhaal spawn, and they wanted him to choose one side of evil, becuase of the heritage, or something alone those lines.
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While a plausible explanation, I think it's much more a storytelling issue than anything else. The choice to make a decision between following one evil organisation and another one is, in my eyes, a brilliant way of forcing roleplaying into the player of the game.