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Old 01-29-2005, 07:53 PM   #8
Dace De'Briago
Silver Dragon
 

Join Date: December 28, 2002
Location: Wales
Age: 45
Posts: 1,617
If you have just started SoA your ALIGNMENT determines exactly which innate abilities you have.

Originally posted by Cerek the Barbarian elsewhere... [img]tongue.gif[/img]

The Bhaalspawn abilities received for each alignment are:

Lawful Good & Neutral Good: Cure Light Wounds(2), Slow Poison(2), Draw Upon Holy Might(2)
Chaotic Good: Cure Light Wounds(2), Slow Poison(2), Draw Upon Holy Might(1), Vampiric Touch(1)

Lawful Neutral: Larloch's Minor Drain(1), Cure Light Wounds(1), Slow Poison(1), Horror(1), Vampiric Touch(1), Draw Upon Holy Might(1)
True Neutral: Larloch's Minor Drain(2), Slow Poison(1), Horror(1), Vampiric Touch(1), Draw Upon Holy Might(1)
Chaotic Neutral: Slow Poison(1), Larloch's Minor Drain(1), Slow Poison(2), Draw Upon Holy Might(1), Vampiric Touch(1)

Lawful Evil & Chaotic Evil: Larloch's Minor Drain(2), Horror(2), Vampiric Touch(2)
Neutral Evil: Larloch's Minor Drain(1), Cure Light Wounds(1), Horror(2), Vampiric Touch(1), Draw Upon Holy Might(1)

Of course, these abilities are determined by reputation throughout the course of BG1, so a character created by yourself that you ran through the game could have a mix that is not illustrated above.

IIRC, a reputation above 11 grants a 'good' Bhaalspawn power, and a reputation of 10 or under generates a 'evil' Bhaalspawn power.
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