Quote:
Originally posted by krunchyfrogg:
WTF is a GENERIC archer? Please elaborate. If it's a kit from a mod, keep in mind stuff like that is not common knowledge.
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The Generic Archer is a component of the Tactics Mod. It adds a fighter kit called Generic Archer. From the Readme:
code:
Basically, it's just like the Ranger-Archer except that:
(1) you can specialize in melee weapons
(2) it is a fighter kit
(3) so any race and alignment are OK
(4) and humans can dual-class later to thief/mage/cleric
GENERIC ARCHER: The generic archer is the epitome of skill with the bow.
He is the ultimate marksman, able to make almost any shot, no matter how
difficult. To become so skilled with the bow, the archer has had to
sacrifice some of his proficiency with melee weapons and armor.
Traditional missile weapons are slings, short bows, long bows, darts and
crossbows.
Advantages:
- +1 to hit, and +1 to damage with any missile weapon for every 3 levels
of experience.
- Every 4 levels he gains the ability to make a called shot once per day.
When he activates this ability, any shot made within the next 10
seconds is augmented in the following manner (according to the level
of the archer):
4th level: -1 to THACO of target
8th level: -1 to save vs magic of target
12th level: -1 to strength of target
16th level: +2 bonus to damage
Disadvantages:
- An archer can only specialize in melee weapons; he may never obtain
mastery.
- An archer cannot wear any metal armor.
[/QUOTE]A "disadvantage" (not really, because fighters normally do not get the ability) is no stealth. It is the only component of Tactics that I installed, just so I could have halfling slingers, dwarvish crossbowmen, etc. It is slightly overpowered if you dual (the generic archer to mage that Six mentions is especially cheesy, but some of the others are not so bad). However, I also like it better than the ranger archer because it lets you get bonuses for weapons other than bows.
[ 01-27-2005, 08:36 PM: Message edited by: Nerull ]