Quote:
Originally posted by Dundee Slaytern:
Not all Extraplanar creatures are evil, and not all evil creatures are Extraplanar. Hence the distinction I made in my suggestion. The weapon shows its' 'true' power when used against an 'ultimate' evil, an evil-aligned Extraplanar creature in this case.
i.e. Orcs are evil, but not Extraplanar.
There are good Devas too, not to mention Planetars.
The Bless was more of a token touch than to actually confer any real benefits. Add flavour to a weapon, if you will. It is after all, a sword meant for a King, and Kings are supposed to be blessed and all that.
The base damage and THAC0 bonus was purposely made low so that it would balance out the +6 enchantment and the huge bonuses against evil targets. Not to mention the chance to inflict a vorpal hit now and then. This is a sword that can punch through Absolute Immunity (and thwack Anath to boot).
ADD] To emphasise a point, this is a +6 enchanted One-Handed weapon.
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Dundee, I *know* that there are good-aligned extra planar creatures. You didn't need to make that seriously obvious statement.
Additionally, for whatever reason, Bioware didn't give Foebane any bonus against Devas and Planetars (if there's a difference within the game engine). The only "extra-planar" creatures that Bioware enabled Foebane to get damage bonuses against were Demons and Rakshasas, although Foebane's item description does specifically reference "demons, planetars, etc." Why not elementals? Why not planetars and devas? (That's a rhetorical question, I'm not asking you, dundee.

)
Also, I recognize that not all extra-planar creatures are evil. But how many of your ENEMY extra-planar creatures are not evil? Unless you force attack one of your own summoned planetars or devas, the answer may be a big zero. While I agree with the underlying logic of your argument, I think that having seperate large bonuses for both "evil" and "extra-planar" is very gratuitous in BG2. Also, I have to ask myself, why did Bioware decide to not enable the evil damage bonus for Foebane that it had created (and is still one of the EFF files in the game's structure)? Did they disable it because it was too much or did it cause other problems? (My first guess is that it's just too much of a good thing, too unbalancing.)
I recognize that this is a +6 enchanted weapon. Indeed, perhaps it should be a greatsword/2-handed sword, instead of a bastard sword, for this reason.