Thread: powerful spells
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Old 01-02-2005, 01:25 PM   #14
Magness
Quintesson
 

Join Date: January 7, 2001
Location: Manchester, NH, USA
Posts: 1,025
Quote:
Originally posted by Bozos of Bones:
Summons are rarely usefull for anything but drawing fire, and I almost never invest in those.
What? [img]redface.gif[/img]


There are some great summons in BG2. Mord's Sword and Animate Dead (once you get Skeletal Warriors) are two. Any of the elementals (summoned by clerics and druids, but not mages) are solid.

Don't dismiss the "drawing fire" aspect of summons. In many of the tougher battles, letting a summons draw the attention of a nasty enemy is *VERY* valuable. This can let you either focus your own attention on the more dangerous enemy or attack the "nasty enemy" without getting any return fire.

Also, there are some enemies that are very dangerous in a specific way that makes using certain summons that are immune to that certain attack. Mindflayers, for example. Mord's Sword and Animate Dead skellies are immune to psionic damage and are GREAT summons against mindflayers. (BTW, elementals really stink against mindflayers. One psionic hit and they're dead. Do NOT use elementals against MF's.)

Also, I've found that a good supply of summons, particularly elementals, are useful against dragons. 2-4 elementals can be incredibly useful against dragons, since they provide more damage potential and more "fire drawing" tanks in melee.
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