I remember that (Forgive me for not recalling everything, this thread *has* been going on for over a month now)... But it seems to me like there should be something more there. I'm inclined to think that there should be more of a.... A percieved betrayal, or more sneakiness, or a more hidden motive. Or something small... To throw a sloppy idea out there, something like, in breaking into Spellhold, you also either release a Harper imprisoned there, or perhaps they're setting you up to fight some sort of Zhent imprisoned there that they want assasinated (never telling you, of course, but knowing that you would end up fighting him). Maybe relic retrieval... I'm not sure.
Your idea is good, and the Harpers' reasons are valid already... I just get the nagging feeling that it should be taken a step further.
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