SoS, ou make some good points.
1. Congestion. SOlid comments. Regarding a wizzy slayers group, I wouldn't think that a group that's trying to oust the Cowled Wizards from control of Athkatla would be based outside of the city (in a pre-existing area). So that tends to leave either some pre-existing location on one of the city area maps or, as you suggest, creating a new area(s).
I think that the problem with creating any new areas is area maps. Unfortunately, the BG1 city maps are totally interlinked, so you really can't use any of them. I suppose that the Beregost town map could be used to represent a "suburb" of Athkatla. But that seems like a positively scarey amount of work.
2. Cowled Wizards teleporting to Brynnlaw. Good point. But it might break the story plot device of the party getting drugged on Havarian's ship. (I don't even know how the plot proceeds if you take Bodhi's path. never played it.) Then again, I suppose that the Cowled Wizards might have a traitor who has cast a drug-like spell on you, thus getting you into the same position, plot-wise.
3. Instigating a fight with the CW. I don't recall that the areas are really any emptier at night. I suppose that the park in the middle of the government district is about a good place as any. Next question. How do you get their attention? Will casting protection/buffing spells out in the open be enough to get the CW's attention?
4. Interesting comments regarding a paladin path.
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