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Old 12-04-2004, 12:22 AM   #28
Magness
Quintesson
 

Join Date: January 7, 2001
Location: Manchester, NH, USA
Posts: 1,025
Quote:
Originally posted by Link:
quote:
Originally posted by Riftmaker:
Question, how would the Cowled wizards know something was wrong? Jonny is powerful enough to take it over, and nobody else would have a clue. I doubt anyone outside of Spellhold would even know something changed. The residents of Brynnlaw certainly didn't.

Simple answer to a simple problem.
Well, I always imagined the Cowled Wizards to have a relative simple method of getting to Spellhold. After all, following the "They are deviants, let them rot in Spellhold"-scene Imoen, Irenicus and some of the Cowled Wizards Dimension Door away to an unknown location. While this could very well be some location nearby, it could also be an instant teleportation to Spellhold. Of course this is just speculation. I don't know if there's a distantial limit to the Dimension Door spell, and I don't know if the Cowled Wizards face the same entry problems the PC has (Spellhold only accesible through Desharik and/or the wardstone carried by Perth the Adept).

Another option could be that one of the Cowled Wizards got away. Irenicus may have taken over, but we don't know if he slaughtered every last one of the Cowled Wizards (CW). For all we know, the two CW's that were killed (I thought they were murdered anyway) in the "I cannot be caged, I cannot be controlled. Know that as you die, ever pathetic, ever fools"-scene were the only ones to die by the hands of our favorite evil archmage.
If the Cowled Wizards were informed Spellhold was lost to them, they wouldn't be itchy to reconquer the place. We know for a fact that they are afraid of Irenicus' powers ("This mage's power's immense!" "He took down four of us before we could contain him!"), so it would be pretty plausible to assume they are hesitant to throw in someone else in order to save their own hides.

Your thoughts?
[/QUOTE]Link, I can see this being a fairly legit justification for the Cowled Wizzies looking for help. However, there would be some potential conflicts. I think that you would absolutely have to buy the magic license or absolutely avoid killing any CW's. I cannot see the CW's being willing to help a party that kills CW's on the streets of Athkatla.

Also, I think that you might have to find a way to justify not killing Valygar. I suppose that you could get around killing the CW's in the Planar Sphere by saying that what happens in the Planar Sphere, stays in the Planar Sphere, if you know what I mean. But if you actually had Valygar in your party when you were trying to deal with these CW's, this might cause a serious problem. The CW's might refuse to help you. They might even attack you.

Also, where would the CW's HQ be? At "City Hall"? Perhaps, but not a good place if you wanted to allow for the CW's to get PO'd at you for having Valygar in the group and attack. Otherwise, City Hall would probably work, since the CW's seem to sort of run Athkatla.

The thing is, the CW's are hardly a Good option. They are, perhaps, more of a Lawful Nuetral option.
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