Quote:
Originally posted by Q'alooaith:
Riftmaker, all your comment's are acurate, except the last..
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Nope, he's right. If you roll a 1 you automatically flub the roll (critical miss) and if you roll a 20 you automatically succeed the roll (critical hit). A second roll is done to see if the damage doubles. At least, that's how it's done in with pen-and-paper.
For saving throw bonuses and penalties, the wording is crap. Often items will say things one way and spells will say another. The spell you mentioned that does -4 to saving throws (Greater Malison) actually
adds four points to the roll, making a -4 penalty. It's a PITA to understand, and
Six of Spades can explain it all better than I ever could.