Quote:
Originally posted by Dirty Meg:
I wouldnae call the druid weapon selection 'crappy'.
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Well, let's see. There's Spears, Staves, Scimitars, Clubs, Daggers, Darts, and Slings.
There are no worthwhile Spears (unless you count Halcyon & the Spear of the Unicorn) until Chapter 4.
The only good Staff in SoA comes late in Chapter 7.
There is one good Scimitar early on, yes, but its +2 enchantment means it can't hit the nasties, and is therefore only really suitable for the offhand.
There are two good Clubs early on, but being capped at +3 enchantment for the rest of the game kinda sucks.
The only Daggers worth mentioning are the returning Daggers, which are so cheesy I won't use them (well, actually, on a Druid I might).
Darts? WHAT Darts?
Slings, though....Slings rock.
The question is, are you playing a Druid or a Fighter/Druid? If the former, you might as well use a Spear, since there are practically no Bucklers in the game. If you have the latter, you'd be better off with a Club and a Sling, and a good strong Shield.
The weapon selection available to Druids isn't exactly
rank, I admit....but when you compare it to what
Clerics can use, hooooo boy!