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Old 10-26-2004, 05:13 PM   #18
Jim
Quintesson
 

Join Date: May 1, 2001
Location: Leeds, West Yorkshire, England
Age: 45
Posts: 1,088
Quote:
Originally posted by Riftmaker:
...Anyway, your math is gimped, suffice it to say that the F/M actually ends up with 149 HP, and the Blade ends up with 134.
You are omitting 6HP from the Blade because you haven't taken into account (I assume) the fact that rogues roll 10D6+CON bonuses for their hit dice before they receive only 2hp per round (with the exception of mages, all other classes roll 9Dx+CON). Rolling a max of 6 hp + 2 from CON bonus for the first 10 levels = 80 HP. That leaves 30 levels of 2HP = 60hp. 80+60=140HP. If you play on normal or easy difficulty, you get a "bonus" Dx of whatever class you are, so in the case of the Bard, you get a bonus +6hp at the start. Therefore on normal or easy difficulty the final HP of the Bard is 146HP. Try it and see .

As for a F/M, I just created one, set the XP to 8000000 and fully levelled up. The resulting HP was 133. Don't believe me? Again, try it and see. I assume from my earlier calculations that I was in the region of 1HP out for every couple of levels or so (since there is rounding applied with M/C characters). The end result has been the same however, since I assume a F/M gets a free 10hp+4hp at the start so the resulting 133HP turns out to be exactly how I calculated it. How did you arrive at 149? I wouldn't go as far as to say that my math is "gimped" .

Quote:
Second, constant HiS checks are not necesarry when sighting a hostile, you just have to make MS checks every round. HiS only auto-fails if you are in LoS of a hostile.
I fully stand corrected on this matter. I have certainly been plagued with this problem in the past, but it must have been addressed in a patch because I've just tested it and you are indeed correct.

Quote:
Third, monsters will always have at least 5% chance to hit you, regardless of what your AC is.
I never stated otherwise. I would never say that having an AC of X provides immunity from physical attacks because of the chance for enemies to roll a 20 on their hit roll. This is partly why I place more value on physical resistances.

[Edited for spelling]

[ 10-26-2004, 05:23 PM: Message edited by: Jim ]
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