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Originally posted by Riftmaker:
...Anyway, your math is gimped, suffice it to say that the F/M actually ends up with 149 HP, and the Blade ends up with 134.
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You are omitting 6HP from the Blade because you haven't taken into account (I assume) the fact that rogues roll 10D6+CON bonuses for their hit dice before they receive only 2hp per round (with the exception of mages, all other classes roll 9Dx+CON). Rolling a max of 6 hp + 2 from CON bonus for the first 10 levels = 80 HP. That leaves 30 levels of 2HP = 60hp. 80+60=140HP. If you play on normal or easy difficulty, you get a "bonus" Dx of whatever class you are, so in the case of the Bard, you get a bonus +6hp at the start. Therefore on normal or easy difficulty the final HP of the Bard is 146HP. Try it and see

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As for a F/M, I just created one, set the XP to 8000000 and fully levelled up. The resulting HP was 133. Don't believe me? Again, try it and see. I assume from my earlier calculations that I was in the region of 1HP out for every couple of levels or so (since there is rounding applied with M/C characters). The end result has been the same however, since I assume a F/M gets a free 10hp+4hp at the start so the resulting 133HP turns out to be exactly how I calculated it. How did you arrive at 149? I wouldn't go as far as to say that my math is "gimped"

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Second, constant HiS checks are not necesarry when sighting a hostile, you just have to make MS checks every round. HiS only auto-fails if you are in LoS of a hostile.
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I fully stand corrected on this matter. I have certainly been plagued with this problem in the past, but it must have been addressed in a patch because I've just tested it and you are indeed correct.
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Third, monsters will always have at least 5% chance to hit you, regardless of what your AC is.
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I never stated otherwise. I would never say that having an AC of X provides immunity from physical attacks because of the chance for enemies to roll a 20 on their hit roll. This is partly why I place more value on physical resistances.
[Edited for spelling]
[ 10-26-2004, 05:23 PM: Message edited by: Jim ]