Thread: TDD bug help
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Old 09-21-2004, 04:52 PM   #2
Hank Parsons
Zhentarim Guard
 

Join Date: February 14, 2004
Location: Georgia
Age: 49
Posts: 357
Yeah, hold on, I'll get the Jarlaxle cave CLUA code for you; and the Purskal map guy code. Same thing happened to me, but like you, after using the right CLUA code the adventure continued without any real harm. Of couse, always be careful using CLUA and save your game before it. Also, I personally have the policy to always CLUA a person at the map location where they're supposed to appear.

For everyone's benefit... you already used the codes:

CLUAConsole:CreatreCreature(“BAURIAN”)

to get to Hell for Tartarus...
CLUAConsole:MoveToArea(“dd8002”)

CLUAConsole:CreatreCreature(“BAURIAN2”)

Now, let me quote from a TDD Walkthrough, to make sure you did this part:

Quote:
Head down to the south-east to x2120 y3150 (near the elemental summoning gates) and speak to the Githyanki traveller. He offers to take you back to the surface in return for some information on you. Dependent upon your answers you can gain +1 to both the wisdom and intellect of the protagonist. (Thanks to Chorlton for that info.) After answering his questions the gith will tell you that Entreri is not likely to be found in a city. You are then teleported back to the Mir Forest. Feel free to leave this square or explore, as applicable. If you decide to go back to the guardhouse in Riativin you will find that the guardhouse is now no longer accessible.
The gith told you that Jarlaxle and Entreri are hiding out in a village, so now head over to the Umar Hills map section. As you move north through the village a boy called Branden appears and informs you that a black man with pointy ears is hiding out in the Umar Cave. Move north to the cave and enter.
You can walk yourself directly to that cave. It's on the Umar Hills map. Enter the cave. Jarlaxle and Entreri should appear here, if they don't (didn't for me) then use the code inside the cave:

CLUAConsole:CreateCreature("artcave4")

This will spawn Art Entreri, he will dialog and then he will summon his buddies (Entreri,Jarlaxle,and 2 other drow).
[img]smile.gif[/img]

Now, I believe I never got the cut-scene that should happen after they die, but that didn't affect my game. The walkthrough described it so I just imagined it:

Quote:
One day later you will see a cutscreen in which a mage resurrects Entreri and Jarlaxle to serve as spirit wraiths for some greater evil power. (Well Entreri did warn you.)
Now, Purskal. I didn't have that problem, so I'll need to track down the code for you.

Quote:
Note: If you don't know where Purskal is yet, don't fret, simply go to the Bridge District and enter the Five Flagons Inn. Speak to the Paranoid Salesman (x360 y480) and buy the map from him. This has the location of Purskal which should now appear on your world map.
Be back soon with that code. Aha! Here you go,

CLUAConsole:CreateCreature("DDPKMAP")

Hope this helps. If anyone else needs help getting through this mod, let me know. Sure it has bugs but I hate to see anyone get stuck when all you need is a CLUA code to continue the adventure.

[ 09-21-2004, 05:10 PM: Message edited by: Hank Parsons ]
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