Quote:
BG II README file said --
Custom Portraits:
The measurements for player portraits are 38X60 pixels for
the smaller portraits (8-bit color runs faster but it can be
up to 24 bit color), and 110X170 pixels for the larger
portraits. To use a custom portrait, place it in the
Portraits directory (in the install directory for the game)
and add an S to the end of the small portrait name and an L
to the end of the large portrait - otherwise the two names
must be identical. The names must be 1-7 letters long,
maximum - so the filename with the S or L added to the end
is no longer than 8 total characters. The portrait files
must be in BMP format.
For example:
XXXXXXXS.bmp for small (38x60, 8-bit)
XXXXXXXL.bmp for large (110x170, 24-bit)
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That works for your own created-characters. For built-in NPC's, you can either change their portrait with Shadowkeeper, or I believe there is a way to do it by placing the new portrait in the Override folder with the proper matching filename. For this I'm guessing the filenames should be:
EDWINAS.bmp for small (38x60, 8-bit)
EDWINAL.bmp for large (110x170, 24-bit)
[ 09-06-2004, 06:21 PM: Message edited by: Hank Parsons ]