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Old 08-24-2004, 06:05 PM   #5
Hank Parsons
Zhentarim Guard
 

Join Date: February 14, 2004
Location: Georgia
Age: 49
Posts: 357
Quote:
Originally posted by SixOfSpades:
Weimer doesn't seem to hang about the forums anymore,
Not sure which forums you meant (IW or Pocket Plane's Weimer Republic forum)... but Wes is on holiday for a month. He's not on the forum, but he will be back.

In Response to Thread... I will try to respond to SixOfSpades' lucid points; even though I disagree on certain details, I think Six plays fair in his constructive criticism. I'm disenchanted with some other critics of Tactics. If you wanted the game to be easy, and the enemies to be weak, and the PC's to dominate everything -- then don't install Tactics. At least offer well-founded suggestions for improvement as Six does. Some of you guys are so married to the CRPG rule-set that you've lost your creative minds.

SixOfSpades, the only point I didn't understand was about the droppable armor. What's wrong with undroppable armor? That seems like a good way to enhance enemies while not giving the players unbalanced armor upgrades at this time in the game. I agreed with any minor changes to characters to enhance the personality and customize, such as fixing the spell-selection within the rules, and juggling weapon proficiencies before you begin gameplay. Smarter dwarves in the dungeon? Bring 'em on.

Remember this: From the Tactics Read Me file... "Improved Ilych is a PARODY." (Translation: a joke... It's so over-the-top extreme that it is supposed to be funny.) If you can beat it, then you've beat something that was really meant as an entertaining joke, but technically is still beatable with hardcore game tactics. Let's try not to take this componant too over-seriously.

[ 08-25-2004, 02:39 AM: Message edited by: Hank Parsons ]
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