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Old 09-01-2004, 09:30 AM   #153
Imrahil
Elminster
 

Join Date: November 4, 2001
Location: North Carolina, USA
Posts: 469
Quote:
Originally posted by Hank Parsons:
Ah, you mean the old p'n'p D&D module, Temple Of Doom? (Did I remember the title right? Surely someone knows this killer module.)
Temple of Elemental Evil, maybe?

Quote:
That happens in that module, and you're right: it is not fun. The party simply chooses the wrong tunnel, and BOOM: buried alive. A good DM would really emphasize the falling-rocks and creaking sounds, giving the party some chance of avoiding that cave or escaping.
For the same reasons I'm all for "Bodhi will never die in one hit", I'm against Improved Small Teeth Pass - a good DM would never let it happen (if he wanted to keep his players, that is).

DM: "Ok, so... you're walking through the woods & a Dragon breathes fire on you... roll your Saving Throw vs. Breath Weapon."
Player: [spitting out Doritos] "Whuh? How'd that happen?!? Where'd it come from?!?"
DM: "It was flying overhead... oh, I see you've failed your roll... that's... 146 points of damage. Wow. Sorry, you're dead. By the way... never mention Azuredge to me again."

The DM should, to some extent, take care of the players & the enemies, making sure neither dies in an unforseeable, unavoidable way (& yes, that does basically equate to "keep it fun", but a little more specifically).

- Imrahil
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