Quote:
(The Sahuagin Priestess creating a permanent Zone of Sweet Air just by breathing, however, is completely illogical on a creature that's supposed to breathe water.)
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Perfect. Thanks, Six. You have helped me rethink the storywise justification. Here you go:
If she breathes water, she cannot be affected by Cloud-based spells.
Again, what I am suggesting is: Do not always be bound to imagine the spells as arcane magic. Sometimes they represent effects that occur, without the literal connection to the traditional spell. If you think of this as "Zone Of Sweet Air - a windy cloud that dissipates Cloud spells" then it seems unrealistic for her to cast it with no casting time. Realize instead that the Fish Priestess breaths water and is unaffafected by Cloud spells -- and she has the natural ability to dissipate clouds within her underwater lair (she snorts mist into the air through her gills; she calls a wave up out of the pool to splash through the air removing all toxins; or the entire Fish City is actually underwater and "Breath Underwater" was casted on you by the Sahuagin guards when they captured you; etc.). These are very real possibilities in D&D, yet they are impossible to graphically represent in the game. Use your imagination. Imagination is a skill for RPG's.