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Old 08-25-2004, 02:50 AM   #78
Hank Parsons
Zhentarim Guard
 

Join Date: February 14, 2004
Location: Georgia
Age: 49
Posts: 357
Quote:
Originally posted by Assassin:
And why not make Imp Bodhi's saves so low that it is an impossibility to ever fail a death save? I mean, it is possible to never fail a save....Is -8 too low a save? Or is a better solution to make her immune to Greater Malison?
Correct me if I'm wrong, but on ANY saving throw roll, if you roll a natural 1, you fail the save. There is a 5% (1 in 20) chance of failing a save. At least that's how it is in AD&D 2E, and AFIK in this game.

Even if that's not properly implemented in the game, there is the anecdotal evidence: we've all slayed undeads in 1 hit with Azuredge, MoD, etc. They tend to fail their saves on occasion (on the first hit, surprisingly often).

Tactics has simply and effectively prevented Imp Bodhi from rolling saving throws against weapons that target Undeads for death saves (Azuredge, Mace of Disruption; spells: Sun Ray, False Dawn). Nothing wrong with that - it's a smart way for a Dungeon Master to bend the rules in a way that enhances the tactical combat. In other words it prevents her from dying in 1 hit. It makes her immune to 5%-chance-of-death with this axe-I-found-laying-around. I don't want wimp Bodhi like that, it was absurd (in unmodded BG2). The same should be insituted for liches. Far too many have fallen to Azuredge in one hit.

[ 08-25-2004, 02:55 AM: Message edited by: Hank Parsons ]
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