Quote:
Originally posted by Hank Parsons:
(4) There is no way to make her partially immune to Undead-killing abilities (AFIK). It's either all or nothing. Any item which causes a Saving Throw (Azuredge, Mace of Disruption), is a 1/20 chance AT WORST/BEST. There is no way to penalize this beyond a 5% chance of instant-death. With 1-in-20 rolls, there is always at least a chance of failure on a 1 (just like you can always hit someone with a roll of 20, even if their AC is -20 and your THACO is 10). It makes absolutely no sense (to me) for Bodhi to have a 1/20 chance of dying from you throwing an axe you found when you were a 10th level newbie. Sunray is equally ludicrous -- if Bodhi can die to 2 Sunray's, then why didn't a priest of Lathander kill her a long time ago? In my opinion, this point is settled and done: Imp. Bodhi IS, and should be, immune to Undead-killing abilities. This is only a meager start in making her somewhat defenseable. To do otherwise would be a joke for experienced players (like normal BG2 was).
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And why not make Imp Bodhi's saves so low that it is an impossibility to ever fail a death save? I mean, it is possible to never fail a save. I myself have pushed my fighter's saves so low whenever I face a Lich or the like so that they're resistant to almost every spell in the book. It's also a sort of equaliser; Your fighter's saves are probably also so low that it's very, very unlikely that they'll fail a save versus anything. However, then we get to Greater Malison. Is -8 too low a save? Or is a better solution to make her immune to Greater Malison?
There also is a line that must be drawn between balancing out the game and simply being ridiculous with the realms of possibility. That is the reason why people argue against Tactics.
[ 08-24-2004, 08:11 PM: Message edited by: Assassin ]