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Old 08-16-2004, 02:30 PM   #44
JayS
Dungeon Master
 

Join Date: August 11, 2004
Location: California
Age: 35
Posts: 85
Quote:
Originally posted by SixOfSpades:

Immune to False Dawn. Say what?
I'm not sure this can be avoided. False Dawn does damage to undead creatures, and to avoid Turn Undead (i think) Bodhi has to count as non-undead, so...
Quote:
Immune to Sunray. Like I said, ALL creatures except the caster take damage from Sunray.
An oversight, but doesn't really matter. I doubt 3d6 damage would make a big difference in this fight, and she's probably immune to blindness anyway, to avoid nature's beauty cheese.
Quote:
Casts spell-like abilities that cannot be defended against. Now where's that spell that lets me cast Rapture of the Father in combat.....
I'm not sure about this. In a quick test with C6 Bodhi, I noticed that Buried Alive, her blindness ability, and sleep ability all allow saves. Also, both her vamp. touch ability and ADHW were useless against my tank with over 100% Magic Dmg Resist. They actually healed me (I directly noticed this with vamp. touch, i'm not quite sure about ADHW, but I would imagine this is the case). Her Cloud of Bats cannot be defended against, but that's okay: she needs at least one ability that always works. Besides, on core at least, I am pretty sure she only uses it once.

With these tests, I think I have a strategy that makes you basically immune to Bodhi. You only need to have enough melee power to destroy her. In my case, with Anomen in my party, I think Anomen should be lvl 14+ (the other party members levels can be anything, it would help if the mage was 12+, so improved haste could be used). This strategy ignores Undead Sola.

To counter her undead allies: turn undead, and as for the mages, lure Bodhi out with an invisible character, like you lure out the Neophyte Glabrezu in Improved Illyich.

To counter her melee ability: NPP and 2 or 3 potions of absorption, just enough to get enough to get your ac against crushing attacks to -28 or higher. This makes her melee efforts pratically useless for 10 turns.

To counter her Cloud of Bats: On core, they do very little damage and will be your only source of damage, so ignore or use regeneration.

To counter her vamp. touch and ADHW: 2+ potions of magic shielding. If you can't defeat her in 3 turns, make sure to drink 2+ more before the time limit is up.

To counter her Buried Alive, blindness, and sleep: 1 potion of magic shielding, which you should have drunk anyway. You now auto roll saves.

To counter her fireshield blue: I think that magic cold resistance reduces dmg here. If so, use the 2nd lvl Priest/Druid spell Resist Fire/Cold.

To counter her teleportation to PC: make him invulnerable with the strat. I outlined above. I actually didn't see her use this when testing, when exactly does she use this ability? Is it just when she doesn't see anybody or when she dosn't see the PC?

Bodhi should be extremely easy to defeat with this strat. I certainly noticed this in C3, as I said above.

Also, I've noticed that Cold Resistance does not help you, only Magic Cold Resistance does. So 127% Cold Resistance does nothing.
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