Quote:
Originally posted by Link:
What I would want to know is why, storywise, Bodhi should be so darn hard. Or is it just "Tactics is about creating tougher opponents, so let's grant Bodhi some special abilities to deal out"?
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Storywise, it makes perfect sense. Making ANY standard BG2 monster harder makes sense to me. Since when did you ever meet a Vampire, Gibberling, Dragon, or other monster in real life who was as easy to kill as the ones in unmodded BG2? If you need a deeper explanation than the radical concept that monsters should actually be scarey and dangerous -- try this description of proper powers for a Vampiric boss:
Quote:
Originally posted The Tactics README:
As a vampire matriarch, Bodhi now has traditional mythological vampire
powers. She can:
* summon bats (cf. insect plague),
* create darkness (cf.blindness),
* move the earth to bury you alive (cf. slow, grease),
* drain your life force (cf. vampiric touch),
* summon chill winds (cf. horrid wilting)
* and put you to sleep.
These spell-like abilities are not arcane magic spells in the traditional sense, so your magic defenses may not work against them. Some of them do count as Necromancy, however. In addition,
* her chilling flesh radiates a deathly cold aura (cf. fireshield: blue) that
makes melee combat ... inconvenient.
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The "cf" is telling you that Bodhi's vampire powers were REPRESENTED in game-terms using in-game abilities. But it is just supposed to be a way to implement her actual powers as a vampire boss
(summon bats, create darkness, move the earth, bury you alive, drain your life force, summon chill winds, put you to sleep), using the code/appearance of regular powers that the PC's and other monsters have
(insect plaugue, blindness, slow, grease, vampiric touch, ADHW, fireshield).
From a storytelling perspective, this is well-explained.
[ 08-13-2004, 05:48 PM: Message edited by: Hank Parsons ]