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Old 08-08-2004, 10:13 PM   #16
Harkoliar
Jack Burton
 

Join Date: March 21, 2001
Location: Philippines, but now Harbor City Sydney
Age: 42
Posts: 5,556
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Download the latest tactics. It will give the change I posted after the ADD] part in my rant post.
thanks for that one

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Because he's different? Because he has powers that you can't harness? Because if you could have every single power in the game, you would be unstoppable with infinite-ranged-Imprisonments-with-1-casting-time.
well each to his own on this one. still, having the power to cast a horde of monsters to help me out is more "real" if you ask me. im not sure though, but i think enemies who summon monsters will be affected with this cap removal as well. so they can summon a whole bunch of monsters as well. its the same as casting sirculum and having them be able to cast other monsters with the monster cap on.

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'enigma', not 'god'.
point taken , but order to make the spell50 that powerful, then you have to be lvl 25-30 and by then your practically a god already.

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Your fighters will. Their fighters won't. At least, the average fighter won't.
ok ok, ill try it with my mage against an enemy boss with party soon. lets see how that goes.

edit for your edit (added comments):

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That's why you use Slow to slow down his and the troll's regen, Oracle to dispel his invisibility, and Insect Plague on a hasted friendly fighter than you immediately send to the back ranks. Oh, and Chaotic Commands is a must with Umber Hulks, even with Werebears. Saves and MR only go so far.
i didnt know that slow "slows" down the regeneration of the trolls.. nor can insect plague can be used to spread it via friendly fire. chaotic command (not an option that time with my level cleric/mage aerie). thanks for the tips .

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Actually, I used to be guilty of using Greater Bearweres (stopped when the latest ease came out and never looked back) to balance out tactics; specifically, those Lichs. Therefore, I have a fairly good recollection of just how powerful they are.

They can literally solve all of your problems early/mid game. Except for Vampires (and even then, they do a pretty good job before dying), they roll all over the enemies. Against Trolls, a simple method is to use Slows to take down the regneration rate, then the Bears just take over. Acid Arrows to crucify those lying-down-but-not-dead buggers. They can tank like nothing else if there isn't a Death Spell around (and with Insect Plauge, who cares about Death Spell?). 6 hp/round and great resists means that nothing will harm it anytime soon. With multiple bears to spread out the damage a bit, your frontline will never disintergrate.
then we have to wait for the endgame eh? my werebears can only do so much methinks.

[ 08-09-2004, 12:54 AM: Message edited by: Harkoliar ]
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