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Old 08-08-2004, 09:59 PM   #15
Assassin
Symbol of Cyric
 

Join Date: March 23, 2003
Location: Canada
Age: 37
Posts: 1,134
Download the latest ease-of-use. It will give the change I posted after the ADD] part in my rant post.

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no its a different mod i installed in. i believe mages and clerics can summon armies if they wanted to, i mean look at the shadow lord at umar hills. he has minions all over the place, why cant i?
Because he's different? Because he has powers that you can't harness? Because if you could have every single power in the game, you would be unstoppable with infinite-ranged-Imprisonments-with-1-casting-time.

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thats true, but i did say above that wizards in "real" fantasy settings are really powerful. fighters, clerics and everone always give a wary eye on them because they are an enigma.
'enigma', not 'god'. [img]tongue.gif[/img]

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actually the main reason why i installed on tactics would be because i thought it would be fun and "different". certainly "challengeing" wasnt on my mind when i installed this mod. "fight fire with fire" as cerek says.
Okay, my bad. It's just that most people that I know that have tactics do it for the challenge.

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well, i dont think even with the spell50 off that fighters would be THAT killable dont you think. They do have the right equipment and stuff for it.
Your fighters will. Their fighters won't. At least, the average fighter won't.

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minor point i want to point out here is that werewolf is greatly powerful in the first place, but they still can be defeated. Other enemies still have a chance against my werewolf and bosses can kick thier ass if they have the proper methods. (but your ai argument sounds good here as well)
Actually, I used to be guilty of using Greater Bearweres (stopped when the latest ease came out and never looked back) to balance out tactics; specifically, those Lichs. Therefore, I have a fairly good recollection of just how powerful they are.

They can literally solve all of your problems early/mid game. Except for Vampires (and even then, they do a pretty good job before dying), they roll all over the enemies. Against Trolls, a simple method is to use Slows to take down the regneration rate, then the Bears just take over. Acid Arrows to crucify those lying-down-but-not-dead buggers. They can tank like nothing else if there isn't a Death Spell around (and with Insect Plauge, who cares about Death Spell?). 6 hp/round and great resists means that nothing will harm it anytime soon. With multiple bears to spread out the damage a bit, your frontline will never disintergrate.

Let's just put it this way; if they had mordern armor back in WW2, yeah, you could probably kill one of them eventually. But they would still own the place.

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Actually, now that i remember it, i did reload once with torgal and using the werebears since torgal actually did defeat my bears with his yuan ti mages ( i was not able to distrupt thier spell casting with my insect plague). plus, with confusion and domination, my bears had no chance. With my front line gone, they rushed towards me and minsc with his lilacor and full platemail had no chance. just want to let you know that even with werebears its not all rush and crush method, there was tactics as well.
[img]redface.gif[/img] That's why you use Slow to slow down his and the troll's regen, Oracle to dispel his invisibility, and Insect Plague on a hasted friendly fighter than you immediately send to the back ranks. [img]tongue.gif[/img] Oh, and Chaotic Commands is a must with Umber Hulks, even with Werebears. Saves and MR only go so far.

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no worries assasin! at least your honest in this
Well, at least we can have a friendly discussion.

[ 08-08-2004, 10:19 PM: Message edited by: Assassin ]
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