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Old 08-08-2004, 09:45 PM   #13
Harkoliar
Jack Burton
 

Join Date: March 21, 2001
Location: Philippines, but now Harbor City Sydney
Age: 42
Posts: 5,556
no worries assasin! at least your honest in this stuff! I DO have one question though. Im not sure if i have the nerf toning down for the greater werebears. Can you point to me the mod that gives the toning down? I would love to tone down my greater werebears since i do know its way cheesy in a way that they can defeat my enemies without my help.

Actually, now that i remember it, i did reload once with torgal and using the werebears since torgal actually did defeat my bears with his yuan ti mages ( i was not able to distrupt thier spell casting with my insect plague). plus, with confusion and domination, my bears had no chance. With my front line gone, they rushed towards me and minsc with his lilacor and full platemail had no chance. just want to let you know that even with werebears its not all rush and crush method, there was tactics as well.

anyway, just to let you know on some points:

Quote:
? Monster cap removal? Spell-50 doesn't change the monster summoning limit...
no its a different mod i installed in. i believe mages and clerics can summon armies if they wanted to, i mean look at the shadow lord at umar hills. he has minions all over the place, why cant i?

Quote:
The thing I don't like about the Spells-50 mod is that it basically makes all Fighters obselete. After you hit a certain level, who cares about how much melee power you have? Your Wizards will be destryoing things with a single blast while the fighters of both sides are futilely trying to spend 3 rounds getting through a Stoneskin.
thats true, but i did say above that wizards in "real" fantasy settings are really powerful. fighters, clerics and everone always give a wary eye on them because they are an enigma. as for your advantage in ai, that is true as well, provided im in tob to make full use of it since right now im at a newbie stage struggling. also, as i remember reading on some books of d&d, and the movie of lotr . mages, when doing minor spells on people (making them immobile with a look), they dont need a posture and time really for casting these spells, only in major spells that they need to chant and wave thier arms. my 2c.

Quote:
Minor rebuttal: That's why you leave guards in a real-life fantasy scenario . And the 'you have been awakened by enemies and must defend yourself' also sort of replaces them finding you. However, I suppose one could also penalize oneself further by imposing a 1 round turn in which the party cannot do anything against those monsters, to show that you're waking up. Just a minor point.
minor point taken

Quote:
How many? Like 1 or 2? --;;
minor point i want to point out here is that werewolf is greatly powerful in the first place, but they still can be defeated. Other enemies still have a chance against my werewolf and bosses can kick thier ass if they have the proper methods. (but your ai argument sounds good here as well)

Quote:
... That's like saying "Give me a challenge for this game. Oh, and give me something to take away that challenge." What's the point of getting the challenge in the first place if you're going to try and take it away?
actually the main reason why i installed on tactics would be because i thought it would be fun and "different". certainly "challengeing" wasnt on my mind when i installed this mod. "fight fire with fire" as cerek says.

one last thing
Quote:
It also goes against my belief that Wizards should not be able to wave their hands, say 'abra kadabra', and kill fighters with a single shot. If that was to be expected, then there would be no point to having fighters at all.
well, i dont think even with the spell50 off that fighters would be THAT killable dont you think. if they do have the right equipment and stuff for it, they can still beat mages even though the odds are against him. i will try and prove my point in tob hopefully when i get minsc or saverok to try and one on one battle. or even in the planar sphere. (but that will be a long while yet)

[ 08-08-2004, 09:48 PM: Message edited by: Harkoliar ]
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