I realize many of the veteran gamers probably already know this information, but I admit that the Bhaalspawn abilities of the PC were something I didn't really pay much attention to until I tried my first solo game and actually needed to start using those abilities more often.
Also, I think that the character's alignment may not always be given the same attention and focus as his/her stats and abilities. While those are more important for the character's overall performance in the game, knowing which abilities they will gain for each alignment might help give more consideration in the creation process and might help you "round out" your chosen character a little better.
The Bhaalspawn abilities received for each alignment are:
Lawful Good & Neutral Good Cure Light Wounds(2), Slow Poison(2), Draw Upon Holy Might(2)
Chaotic Good Cure Light Wounds(2), Slow Poison(2), Draw Upon Holy Might(1), Vampiric Touch(1)
Lawful Neutral Larloch's Minor Drain(1), Cure Light Wounds(1), Slow Poison(1), Horror(1), Vampiric Touch(1), Draw Upon Holy Might(1)
True Neutral Larloch's Minor Drain(2), Slow Poison(1), Horror(1), Vampiric Touch(1), Draw Upon Holy Might(1)
Chaotic Neutral Slow Poison(1), Larloch's Minor Drain(1), Slow Poison(2), Draw Upon Holy Might(1), Vampiric Touch(1)
Lawful Evil & Chaotic Evil Larloch's Minor Drain(2), Horror(2), Vampiric Touch(2)
Neutral Evil Larloch's Minor Drain(1), Cure Light Wounds(1), Horror(2), Vampiric Touch(1), Draw Upon Holy Might(1)
__________________
[img]\"http://img.ranchoweb.com/images/cerek/cerektsrsig.jpg\" alt=\" - \" /><br />Cerek the Calmth
|