Thread: Dices in PnP
View Single Post
Old 07-05-2004, 09:37 AM   #10
Cerek the Barbaric
Ma'at - Goddess of Truth & Justice
 

Join Date: October 29, 2001
Location: North Carolina
Age: 62
Posts: 3,257
Quote:
Originally posted by bjorn:
quote:
Originally posted by Jaradu:
1d4 would be a triangular pyramid, like this:


A 1d3 is impossible to have in real life - it defies the laws of physics. However, the computer can just randomly generate a number between 1 and 3, just like a dice roll. In real life, people would have to work something out. Maybe rolling a d6 and halving it?
Thats almost exactly what i figured [img]smile.gif[/img]

But one thing bugs me. The D4, do you pick the side thats facing down? That feels wrong, but still the only way it can be done i supose.

B.T.W I'm a huge metallica fan too, but like many others, I mostly like the four first albums. I saw them live a month ago here in gothenburg, it was amazing!
[/QUOTE]You take the number that is at the "peak" of the pyramid. I agree it is very hard to "envision" what a D10, D12 or D20 look like if you've never seen them. My recommendation is to just go to eBay and Search for "AD&D dice". You will get LOTS of hits. Some offer 1lb bags of dice (which is FAR more than you would really need) and the others will offer a "set" of dice. A set typically consists of 7 dice: d4, d6, d8, d10 (marked with single digits 0-9), d12, d20 and d10 (marked with "10's" digits 00-90). This second d10 is used for rolling "percentiles" (such as a thief having 55% in Pickpockets - the DM would secretly roll the two d10 dice (with one die representing the "10's" digits and the other representing the single digit). If the number on the two dice is less than 55, the thief succeeds. If it is greater than 55, he gets caught.

The percentile dice and d20 are the ones used to determine the success or failure of almost every action your PnP character would attempt. If you're trying to attack or hit something, you would roll a d20. The higher the better. A 20 always hits (and is often considered a critical hit, doing extra damage) and a 1 always misses (even if you're 100th level fighter swinging a +1000 sword - you would still miss if you rolled a 1). For non-combat actions, the DM usually assigns a percentage chance for success. Sometimes he/she will roll the percentiles, and sometimes the player is allowed to roll the percentiles.

BTW, you don't have to actually BUY the dice of eBay. Just click on one of the "sets" and you'll get a nice picture showing you what all the dice look like.

{Editor's Note: This impromptu dissertation on the dice of PnP and their uses has been brought to you by a barbarian who suddenly realizes just HOW much older he is than most of the members here - since he had been playing PnP for several years before the 2nd Edition came out. [img]graemlins/blush.gif[/img] )
__________________
[img]\"http://img.ranchoweb.com/images/cerek/cerektsrsig.jpg\" alt=\" - \" /><br />Cerek the Calmth
Cerek the Barbaric is offline   Reply With Quote