View Single Post
Old 06-19-2004, 01:00 AM   #10
SixOfSpades
Dracolisk
 

Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
Posts: 6,901
Quote:
Originally posted by Illumina Drathiran'ar:
Well, the thing is, I don't think the idea is that you're triggering spikes, just that you're stepping on them.
I would buy that if I didn't keep seeing "Trap Sprung" and this big spear shooting out of the ground every time I step in a trigger spot.

The traps in the Spike Room (or "the room of blood and blades," as Lassal calls it) cannot be detected or disarmed by any means, including the Priest spell Find Traps. You just have to either
A) Learn where they are and don't walk there, or
B) Send someone in protected with Stoneskin or Ironskin (Mirror Image might work too.

And there's no need to send your entire party in there. Just lure Lassal out into the hallway like a normal person.

Interestingly enough, these are the only Traps I've seen that can actually damage enemies--albeit rarely. I have a screenshot of a Vampriric Wraith dying to one.
__________________
Volothamp's Comeuppance
Everything you ever needed to know about the entire Baldur's Gate series......except spoilers.
SixOfSpades is offline   Reply With Quote