Zorf seems to be coming on nicely. I’ve been thinking of some companions for him as he’s realised he wants some assistants to help spread the word - by spreading people’s heads over the wall if necessary. He’ll meet Korgan and recognise him as the no-nonsense hard-fighting kind of mercenary that would be happy pointed pretty much anywhere. As far as Zorf is concerned, Korgan is a tool, although he doesn’t say so to his face. The fact that Korgan wanted to wade through some undead was just a bonus – Zorf doesn’t like the undead, heretical abominations that they are.
While soaking up the atmosphere of the local temples in Alkathla, Zorf will be asked to investigate some blasphemous cultists and meet Keldorn in the process. A paladin wouldn’t be Zorf’s immediate idea of a travelling companion but he respects his dedication and Keldorn has worked his whole life fighting evil wizards. Zorf hates all wizards so thought Keldorn would be a useful person to have around.
So that’s it so far, a party of four with Yoshimo. I was going to take Edwin originally but Zorf’s going to hate him and will probably kill him so that’s a non-starter – in fact there’s going to be no arcane magic on this run except that available from items. A druid might work but Jahiera’s not going to happen and I’d rather not have more than 4 people for management overhead purposes – hmm, I guess I’ll see what conversation options I get from Cernd. Hang on . . . Valygar . . .
I’m thinking now that Zorf is the unwanted result of a union between a female barbarian warrior and a tribal shaman possessed by the spirit of you know who – left on the steppe to die and recovered by Gorion – he . . . .
|