Jack Burton 
Join Date: November 10, 2001
Location: Bathurst & Orange, in constant flux
Age: 38
Posts: 5,452
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From the Ease-of-Use readme:
Quote:
No Traps or Locks
All floor traps that can be disarmed are removed from the game. All door and container traps are removed from the game. All locked doors
and containers have their lockpick difficulty set to 0 (they can be bashed open by anyone in one blow). All hidden doors have their detect difficulty set to 0 (anyone will detect them by standing around long enough). "Special" traps like the wand traps in Chateau Irenicus or the Monster
Summoning Thing in the Guarded Compound remain.
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The Tactics readme doesn't mention the doors staying open in Chateau Irenicus in the component description (a good reason to bug Weimer), but it DOES mention it in the version history:
Quote:
Release 17:
* Doors on CI Level 1 stick open once opened.
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You should read the readmes before installing the mod. Had you done this, as almost everywhere with links to mods advises you to do, you would have realised that you don't want the No Traps or Locks component of Ease-of-Use, you would have avoided installing that component, and you would have saved yourself some frustration.
As a general rule, you should try to figure out what each component of a mod means to you as a player before you install it -- not after.
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