Quote:
Originally posted by Nightcloak:
Im not a samurai/monk enthusiast, but I prefer quick agile characters that either dual wield, but like I said, over some character concept and logic, wielding two weapons in real life leaves me to think you will have less precision/control, not to mention your would become extremely bulky whilest moving, jumping, and performing acrobatic acts.
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a person's experience and knowledge would detect the limitation of the logic he/she adapts. In Chinese martial arts, many fighting styles are dual-weidling based. Precision and control comes from practice, not just determined by weapon wiedling styles. A single handed War Hammer could be tougher to control than two short blades.
If you want to toss "real life" into RPG (or any kind of games), get rid of healing potion first. In real life, once you hurt, your physical condition will deteriorate and cannot fight the same way as you're not hurt. If the magical healing potion is granted (you can drink the potions and go on fighting as usual), I don't see how dual wiedling fighting style is not "logical" especially when in real life, imo, it's more possible for a hard-working warrior to be extremely agile and proficient in two weapon fighting than some wizards discover a recipe for the almighty healing potions.