Thread: Skald->Kensai
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Old 05-10-2004, 07:43 AM   #10
theGrimm
Manshoon
 

Join Date: January 19, 2004
Location: South Africa
Age: 46
Posts: 162
I think what Userunfriendly means is that you apply the Kensai stat bonusus in SK, but not necessarily the actual KIT.

As far as the game is concerned, you would be a single class blade, with +x to hit, +x to damage, x uses of Kai, fighter HP.

You wouldn't actually "Dual" in the game, you'd simply change the class of an existing Kensai to "Bard" and the kit to "Blade". IIRC, the bonus to hit, damage and special abilities of the Kensai will remain. The armour, weapon restrictions, however, would not.

Of course, you could just as well create an assasin, and give him the Kai ability, or a kensai and give him "offensive spin".

Or, sigh, a sorceror and give him +15 to Hit and Damage, with 5 base attacks per round, and grandmaster in Katana's.
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