There has been MUCH discussion of the Firewine Dungeon, and the best tactics to emply therein. Some of the better ones:
* As you said, the passages are too narrow for properly moving your party around. So--Don't take your party. Take 1 person (Tank) for the Kobolds, and 1 person for the Traps, leaving the rest of the gang at the entrance.
* The Kobold Commandos respawn every minute or so, unless they respawn area is being 'watched' by a party member. So, be aware that by the time your Tank & Thief have fully explored the maze, they'll need to fight their way back to the start because of all the respawned Kobolds. Reloading at any part of the maze causes a complete respawn. On the plus side, this can be used to gather an infinite amount of free Fire Arrows.
* Treat the spellcasters there as you would treat any hostile spellcaster--with lots of arrows. If they're dumb enough to fire off a Lightning Bolt in a narrow passageway, get the hell out of there, then come back and pincushion his sorry hide.
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Volothamp's Comeuppance
Everything you ever needed to know about the entire Baldur's Gate series......except spoilers.
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