He will probably fare pretty well, however:
You would want max dexterity. You cannot use platemails and should dual-wield making the dexterity AC essential. Remember that the bard should be up front using his spells.
If you solo you should pilfer as many scrolls as possible and also some gear. Steal things remotely valuable and fence it on the harbor. Use the dough to recharge the wands. Wands is your lifeblood. That should get you starting really good and make the acquisistion of Melodic Chain and other quite essential items easier.
You don't need that much strength - a belt will solve that. However if you DO have good strength you could wear the inertial belt. Your call.
I'd roll until you get something like
Str 12 (19 with belt)
Dex 18
Con 16 (vital. you'll not have many hp [1])
Int 18 (jeez. get something into that spellbook.)
Wis 7 (can't bookcast wish anyhow. why bother.)
Cha -- (what ever is left)
That is most definately attainable with a few rolls.
Learn to master the spins. When used correctly they are quite deadly.
I have just finished a solo blade and truthfully she rocked everything in her path. My stats where more or less as above with the exception of strength and intelligence. Both of these where 19 as she came through Baldurs Gate I.
[1] For the first ten levels a blade will have
3.5*10 = 35hp
on average and a fighter will have
5.5*9+3 = 52.5hp
If we consider constitution it looks like this
15 - 45 - 61.5
16 - 55 - 70.5
17 - 55 - 79.5
18 - 55 - 88.5
Analyze the numbers and you will quickly realize there is a significant gain in having 16/18 in constitution respectively.
Above this point the bard will gain 2hp pr. level and the warrior will gain 3.
[ 04-23-2004, 07:04 PM: Message edited by: mad=dog ]
__________________
[url]\"http://www.dsr.kvl.dk/~maddog/isur.jpg\" target=\"_blank\">Ooooookay. I surrender.</a><br />Sometimes I get the eerie feeling that my computer is operating me and not the other way around.
|