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Old 05-04-2004, 01:34 AM   #34
gerr
Welcomed New User
 

Join Date: April 23, 2004
Location: CA
Age: 48
Posts: 1
Looks like I am reviving an old thread..

First of all, yes, I am nuts and crasy [img]smile.gif[/img] .
Ok, with that out of the way, I have an idea for a special ability:

Sephuku (also known as "khara-kiri" in some countries).

Special ability, available at level 15
(may be once per day per 15 levels? But who needs it more than once a day anyway [img]smile.gif[/img] )

Samurai is a true warrior of honor devoted in serving his suseren and perfecting his warrior skills. Years of concentration grant his soul a special position - in that completion of certain rituals allows him to leave this live without betraing his beliefs and breaking his concentration. This lets his soul follow the chosen path tovards divinity: he gets reborn under circumstances allowing him to continue on his path with partial memories of his purpose and certain skills easily and preferentially relearned.

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Well, it would be cool to implement *that*, he-he. But I think its impossible within any given game and all but useless for any purposes of this story, so follow on...
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CHARNAME, being a godchild, has a special connection to deity that gives him exclusive puriness of purpose and concentration. Thus not only CHARNAME is reborn maintaining his purpose, he is also able to keep his memories to a larger extent. What's more, in these troubled times when attention of many gods is concentrated on Bhaalspawn, he is able to draw upon all the released energy and get reshaped into the adult and active form, essentially picking up where he left off. All that of course given successfull completion of the ritual while being concentrated on his purpose.
Unfortunately material belongings and his mere mortall companions cannot follow him...

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Well, what does that all mean?
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Implementation particulars:
Upon completion of *uninterrupted* sephuku
(well, this part should be easy as special abilities are quick, but in the middle of the battle, who knows...) CHARNAME disappears from the battle. His armor/weaponry/loot gets dropped. His party is disbanded; all the participants supposedly flee immediately making their way to their normal locations (Copper Coronet, etc. Should they loose any loot as well? I don't think it is necessary or easy to do anyway).
CHARNAME is teleported to a random area (this may take some work in case the party was in the underdark, Brinlaw, underwater city or some other restricted area). Time is adwanced by a week (month?, that would be too severe IMHO, plus a week should be plenty of time for him to "reassemble").
The dropped stuff is distributed at random to various merchants (the rationale is that stuff of such level is unlikely to be lying down for weeks) or is picked up by the enemy whom the party was facing at the last moment.

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Ok, how's that?

I must admit - this is still not very usefull for any regular game, but those doing no reloads should appreciate this addition.

Although I am not convinced this is really doable. Plus then there is a part of "picking it up from there":
The thing is, you got dropped to a random area, quite likely hostile environment and you have no weaponry or armor and no money... For just that purpose, should the CHARNAME keep like 100 gold? This would be enough to get some basic armor/weapons, but would be quite unnatural.. It would be nice to see if he can defeat anybody barehand [img]smile.gif[/img] . But that shouldn't be necessary actually. If he is worth anything he surely has some stuff stored some place away. Basically he only needs to make it into a stronghold...

Then the issue of health. Would it make sense to have only 1 hitpoint upon "resurrection"? Again, given no armor/weapons that would be too harsh IMHO. On the other hand he just needs to be evasive for some time, then he should have plenty of everything..

Anyway, thats it in general. Anybody has any opinion?
gerr is offline   Reply With Quote