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Old 04-18-2004, 02:42 AM   #33
Lord
Ma'at - Goddess of Truth & Justice
 

Join Date: June 3, 2003
Location: New York
Age: 40
Posts: 3,302
Quote:
Originally posted by SixOfSpades:
quote:
Originally posted by Lord:
I think it seems fair to gain a +1 bonus to thac0 every 5 levels, but +2 bonus to damage every 5 levels as well?
From where did you get that +2 to damage? It's only +1. The Kensai, by comparison, gets +1 to hit and damage every three levels, and those are Fighter levels. At the ToB EXP cap, a Kensai will have accrued a total of +13 THAC0/Damage, and the hypothetical Samurai only +6.
But comparisons with the base class are the most valid; since the straight Ranger cannot Grandmaster, the Samurai effectively gets a -8 THAC0 bonus and +1 ApR. Then again, the pure Ranger whomps the Samurai's butt on the defensive side of the coin: Since Samurai must give up the RoP+2 in order to get a decent AC, they effectively suffer a permanent +2 penalty to their Saves. And the Ranger can always slap on a good Shield (thus narrowing the Samurai's +8 THAC0 lead to +3) and augment their Hardiness with the Defender of Easthaven or Armor of Faith--all of which are off limits to Samurai.
[/QUOTE]First, that was a typo on my part. In my argument, I still meant to write +1 damage every 5 levels. My fault there.
The Kensaid does have a ridiculous bonus to thac0 and damage, but keep in mind that a pure kensai can't wear any armor at all. A kensai can't use missile weapons either to get insane amounts of damage from a distance. That leaves them to have to fight using their melee weapon, and although a kensai is a great fighter, he still will get clobbered if he is surrounded. There are some pretty powerful leather armors and such in the game, so a Samurai can still get very low AC. Infact, with ToB, you can get a leather armor that has the same AC as Full Plate Mail.

About your problem with dual wielding, try the 'casting a spell' idea by setting a restriction on Samurai on not being able to put 3 proficiency points in dual wielding until you have reached a certain level. That way, you can erase the 2 starting proficiency points at the very start of the game before you level up without having to worry about someone putting 3 proficiences in there. Justification of the restriction, kinda: As you practiced more with your dual wielding technics, you decided it's time to move on to the next step.
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