SAMURAI
CLASS: Ranger
RACE: Human, Half-Elf, Half-Orc
ALIGNMENT: Any non-Chaotic
ADVANTAGES:
- Bonus +1 to THAC0 and damage every 5 levels using melee weapons
- Gets 2 free proficiency points in Katana, 1 in Wakizashi/Scimitar, 1 in Spear, and 1 in Halberd
- Able to attain Grandmastery (+++++) in all traditional Samurai melee weapons: Spear, Halberd, Staff, Katana, Wakizashi, Scimitar, and Dagger
- Special Abilities of Remove Fear (1x/day per 5 levels), Champion's Strength (1x/day per 5 levels), Haste (1x/day per 10 levels), Death Ward (1x/day per 10 levels), Righteous Magic (1x/day per 10 levels), and Iron Skins (1x/day per 15 levels). All Abilities are centered on the caster, and only Remove Fear can affect other creatures.
DISADVANTAGES:
- May place only one proficiency point in Short Bow
- May not place any proficiency points in any weapon not listed above (and they disdain to use Ninja-to)
- Does not get a normal Ranger's 2 free proficiency points in 2-Weapon Style
- May not wear any metal armor higher than Splint Mail, or use Shields
- May not cast spells
- Stealth increases at 1/2 the rate of a normal Ranger
- Does not choose a Racial Enemy
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Changes: I dinged their ranged potential, turning their 3-star advantage in Short Bows into a 1-star drawback. I made them more versatile weapon-selection-wise by taking away their free Dual-wielding and giving them 3 bonus stars pre-placed in the most popular Samurai weapons. Added the 6 Special Abilities and the equal & opposite reaction of removing their Ranger spells.