Ok, I thought I posted this before, but apparently not...
1) Six could not make it a Barbarian kit, even if he wanted to. The menus at character creation are hard-coded, as are the files defining certain classes - such as the Barbarian, the Monk, and the Sorcerer. Meaning, Barbarian kits are an impossibility.
2) Two-handed katanas are possible, but would take alot of work. There is a boolean value in each itm file defining whether it is 1 or 2 handed (the 2nd bit of the long value at offset 0x18), but try this experiment: use your favourite method to alter that bit on any weapon (say, NPSW04.ITM - Valygar's Katana), load it into a game somehow (Shadowkeeper, Console, recruit Valygar, etc.), and attack something with it. Watch your game crash because it doesn't know what to show. The way to fix this is to change the animation for the katanas to something that works as a two-handed animation... and since the two-handed sword BAMs wouldn't fit with a katana, it would mean drawing up all new BAMs...
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