Quote:
Originally posted by Olorin:
damage types by making it easier or harder to hit something.
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It's hit for damage in fact, combat in AD&D is not about hit and miss, armor simply allow's you to deflect attack's better making it harder for you to be hit for damage..
Quote:
Originally posted by Imrahil:
You're much better off just focusing on one weapon type than you are spreading your proficiency points out so that you can take advantage of your enemy's armor type (which you might not know til after he's dead anyway).
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I must dissagree, you see all them purty diffrect grafical effect's when you change armor, well if you look closely you can tell of what sort, either chain, leather or plate and in some rare cases none at all.. Though if you look at the chart above you can see it's generaly better to beat the snot out of people with blunt and blugioning weapons, with the exception being splint mail..
And if your not a fighter type, say if your a bard or other such getting more than one * in a weapon is impossicible (I hearby declair a new word born) so carrying around an enchanted spear, longsword and big stick can be usefull... Though you could just slug it out with whatever happen's to be in your hands, though though force of habit of an ill spent youth I change weapon to face diffrent foes.... //You are attacked, roll two D6 and disscard the lowest to escape//