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Old 03-23-2004, 11:35 PM   #9
Imrahil
Elminster
 

Join Date: November 4, 2001
Location: North Carolina, USA
Posts: 469
Quote:
Originally posted by Olorin:
Remember that using the weapon your most proficient with gives you bonuses to hit, and so do enchanted weapons. A character who is proficient in swords and has a +3 sword should not switch to a non-magical staff or club even when facing an enemy in full plate.
Olorin makes a very good point here, Barry (in case you're looking for corroboration [img]smile.gif[/img] ). You're much better off just focusing on one weapon type than you are spreading your proficiency points out so that you can take advantage of your enemy's armor type (which you might not know til after he's dead anyway).

The penalties you might get for attacking a particular enemy with the "wrong type" of weapon are generally offset by the universal bonuses you get by being highly proficient (i.e assigning multiple ***'s) in your chosen weapon. Plus, if you attack an enemy wearing armor that is particularly vulnerable to your chosen weapon, so much the better.

To echo Olorin once more, if you have a character who focuses on Longswords (for example), it may be useful to keep a Club +1 handy for the rare time when you happen to fight a Clay Golem, but it's not worth wasting proficiency points (i.e. ***'s) on Club just for those rare times.

- Imrahil
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