level 9 will give you a solid dual-wielding cleric with some combat bonuses - also level 10 cleric comes quickly like you say
level 12 give you one proficiency * that you won't really need but will cost you some cleric XP and time for not that much difference imo
level 13 gives you an extra 1/2 attack per round which is significant if you want to major on melee (this would be the 'solo with TOB' dual point of choice i think)
(from a pure power perspective if you want to do a lot of melee i think a multiclass ranger/cleric beats the duals)
enjoy - i'm playing a beastmaster through BG1 at the moment with an eye to dualling at 13
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