here are my sorc picks...chosen for maximum cheese...
Level 1
chromatic orb
spook
magic missile ("Fear my MAGIC MISSILE!!!")
blindness
friends
(explained as per above)
Level 2
Glitterdust (highly effective in blinding beholders)
mirror image (the ONLY elemental/area effect protection you need in the game, imho)
stinky cloud (cast before sending in skeleton warriors...hee hee!)
strength spell (cast on weak party members, and cast on iron golems to reduce their strength to 18...hee hee!)
web (a lot of battles can be ended by web and cloudkill wand)
Level 3
haste (turns skeleton warriors into killing machines...)
flame arrow (works on magic resistant critters, since each arrow rolls against target's magic resistance, so some damage always gets thru)
remove magic (leave dispell magic to inquisitors...party friendly, and in a spell sequencer is as effective as inquisitor dispell, imho)
skull trap (spell sequencer mirror image, skull, skull...cast it on yourself, and you will win many battles...the mirror image will protect you from your own skull traps...)
Level 4
farsight (i prefer it over wizard eye...great for guiding summons out of sight range...)
malison (do i even need to bother explaining?)
stoneskin (ditto)
teleportation field (incredibly effective spell, disables all melee attack enemies in range for 4 rounds...combine with hasted summons for lot of fun)
Level 5
Animate dead (best summons in the game, with the possible exception of mordenkainen swords...lasts all day, haste them and mass invisible skeleton warriors chews up mindflayers.)
breach (do i even need to explain?)
feeblemind (breaks creature scripts...wonderful spell)
spell immunity (alteration protects you from tactics mod liches and their teleportation field, divination from true sight, etc, etc... its actually 7 spells in one...)
sunfire (best direct damage spell short of abi dahzim)
Level 6
Chain lightning (wonderful when you're facing a horde...)
Death spell (kills summons, umber hulks, trolls, orcs, goblins...)
improved haste (cuisinart, anyone?)
Mislead (one of the cheesiest spells around...so many ways to abuse it, its not funny...)
protection from magic weapons (do i even need to spell it out?)
Level 7
delay blast fireball (I use it a lot...evil, evil, naughty naughty...)
mass invisible (at higher levels, lasts longer than improved invisible..and use on hasted skeleton warriors, sit back and enjoy the show.)
khelbens warding whip (yes, it will remove spell immunity abjuration...tested)
mordenkainen swords (cast strength spell, and improved haste on them...uber time...their actual strength is only 15)
project image (the grand cheesy spell of them all...)
Level 8
abi dahzim (yay!)
incindiary cloud (gotta love that spell...)
pierce shield (i tend to grab that instead of lower resistance..)
simulacrum (why have both project image and simmy??? multigenerational clones...)
spell trigger (

)
Level 9
Timestop
wish
shapechange
power word kill (very useful, for finishing off tough creatures)
chain contingency
[ 03-12-2004, 11:24 AM: Message edited by: Userunfriendly ]